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EYE HAND WHAT'S NEW FOR VIDIOTS

Here's a new game that's even more fun than luring E.T. into the Eat Candy Zone and then melting his crummy Reese's Pieces with rocket exhaust. For starters, it's an EZ learn. There you sit in the usual partially-mobile spaceship, blasting waves of missile-spitting aliens that can attack from three directions.

April 3, 1983
Rick Johnson

EYE HAND WHAT'S NEW FOR VIDIOTS

CARTS

THRESHOLD

Tigervision

_(Atari VCS)_

Here's a new game that's even more fun than luring E.T. into the Eat Candy Zone and then melting his crummy Reese's Pieces with rocket exhaust.

For starters, it's an EZ learn. There you sit in the usual partially-mobile spaceship, blasting waves of missile-spitting aliens that can attack from three directions. You get six baddies per attack and eleven waves altogether, which repeat with increasing difficulty as you plug along.

Only, these are not your ordinary space villains. In no particular order, you can expect to encounter barking earmuffs, rubber gulls, nuclear cooling towers, pulsating lamb hearts, dough ponies, razorblade box kites, tap dancing Chevy insignias, seededout grain dealer's lips, somewhat retiring carwash brushes, frozen smiles of Country/ Western entertainers and topographical maps of dry counties in Western Illinois.

A particularly winning point is that the actual surface area of fhe targets changes as they tumble towards you, the Chevy insignias being especially hard to nail. It's almost hypnotic at first, helped along by the multicolored, ever-changing bars that border the screen to the left and right.

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