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THE GAME INVADERS

Who decides what the jet bomber is going to look like in Zaxxon or what kind of noise the blaster makes in Centipede? When you’ve got your quarter in and your hands are at the game controls, the game computer is trying to outsmart and destroy your play.

September 2, 1982

THE GAME INVADERS

Who decides what the jet bomber is going to look like in Zaxxon or what kind of noise the blaster makes in Centipede? When you’ve got your quarter in and your hands are at the game controls, the game computer is trying to outsmart and destroy your play. But the computer has to be told what to do. This is called writing the game program, and it’s a more complicated process than you might imagine.

G§ame programmers are the unsung heroes behind the computer game revolutior| Where rock stars and movie directors got^redit in big letters, the game creators remain hidden from view, the only evidence of their genius being the success ofagame like Yars' Revenge or Pac-Man.

h|bst games are the result of a team effort, the same kind of teamwork that gets theyspace shuttle into orbit; in a way, the sarrie kind of teamwork that produces a successful movie or TV show. Of course thefs are instances whete one person creates all the game elements, but these dayf it often takes the power of a dozen human brains to give a game computer actifen.

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