THE COUNTRY ISSUE IS OUT NOW!

PINBALL

I know you haven’t got time to stop and think about it, but the computer game up on your screen is the latest moment in a great pastime. Quite a moment, for the nation and its pastimes are into strange times. Back before they’d even invented basketball, when there was a nation that had a national pastime called baseball, a variety of indoor games made the rounds which used pins stuck in a wooden board in various configurations that would impede the progress of a small ball rolling down the board.

September 2, 1982

The CREEM Archive presents the magazine as originally created. Digital text has been scanned from its original print format and may contain formatting quirks and inconsistencies.

PINBALL

SET THE CONTROLS FOR THE HEART OF THE S

I know you haven’t got time to stop and think about it, but the computer game up on your screen is the latest moment in a great pastime. Quite a moment, for the nation and its pastimes are into strange times.

Back before they’d even invented basketball, when there was a nation that had a national pastime called baseball, a variety of indoor games made the rounds which used pins stuck in a wooden board in various configurations that would impede the progress of a small ball rolling down the board.

As this century dawned and progressed, the national pastimes shifted with the times themselves. Vaudeville, movies, radio, television, and the space age arrived. Along the way, the game with the pins and the ball became the pinball machine.

In the 1920’s and early 30’s, the pinball machine was nothing but a small glasscovered shallow wooden box, found on store counters as an idle amusement. Sometimes it was a gambling device, a penny or two changing hands on the roll of the ball. It was nothing much.

In the 1930’s the century’s first great financial depression slowed the country down until that penny amusement became the only pastime in which many citizens could afford to indulge. By the middle 30 s, pinball games took on new forms as creative manufacturers like Harry Williams, Dave Rockola, Ray Maloney, and David Gottlieb gave the game pizzaz with invention of flippers, lighted boai electric bumpers, the tilt mechanism, gi concepts. In fact, these pinball merchi of the 30’s were the first programm They added excitement to their games giving each game a distinct persona; Among the hit games of the era w “Baffle Ball,” “Beauty,” “Advance,” “C tact,” and “Wings.”

But most important of all, the revolul of the pinball game into a national past: was the result of adding legs to the pin board, then enlarging the board ; adding a backboard at the end of playing field. Once the pinball mac! stood on its own, and because of popularity, it moved from a game on counter next to the cash register, to inh its own space, pinball parlors and area giving the pinball machines their c setting.

By the 1950’s the success of pinball \ so great among the populace that it gair an evil reputation as a gambling device i corrupter of morals of younger childr Comic books experienced the same ( approval during the 50’s. The pinl parlor as the pool hall of juvei delinquents persisted as a social attiti well into the 1960’s, often backed up political legislation banning the game t turning its players into criminals.

At about the same time our Victor forefathers were stroking their moustacl d enjoying a few innings of baseball, two ier dreams were in the air. One was the icept of transmitting pictures from one ation to another by some electroichanical means, the other was of iking a trip to the moon.

Well they figured out the picture nsmission first. In fact, in 1907 a ssian named Boris Rosing had come up h the basic concept of TV. In 1928, a tish scientist named John Logie Baird nsmitted TV pictures from London to York. By 1936 commercial TV vice had begun in England and the ited States. Since then came the velopment of color television and the diotape recorder in the 1940’s, but subjuent refinement of electronic technoly have created today’s television system lich has, if nothing else, succeeded in filling the Victorian dream of transmitg pictures to a distance.

The process of getting to the moon gan for real in the late 1940’s with the ention of the transistor. During the :ond world war, men had demonstrated y could build rockets that fired and nsported payloads reliably enough to be ed to destroy distant areas. Death, like :tures, at a distance. But the breakough was the transistor, the replace:nt for the vacuum tube in the control cuits of all electronic designs, be they :ket guidance or TV set.

Where the tube is an analog device, the nsistor is digital, and in its digitation it is heart of the computer. The computer is what got the rocket to the moon. The nsisior was further compacted into the egrated circuit which led to a miniaturtion of function that produced a jhistication in function.

And so we get to watch television itures sent back from the rocket that ntto the moon by computer.

We also get an interesting little moment 1972 when a new kind of game was reduced. It was called “Pong” and it was rt of a pinball game that was played on a , screen. Often these Pong games were lyed on TV screens that were mounted face-up under plexiglass on tables situated at the end of the bar. But despite their black and white one action simplicity, Pong introduced the idea of the TV set as a game board.

Eventually, pinball machines went solid state, replacing their miles of mechanical wiring with TV screens and a computer program. What inventing TV, getting to the moon, computer know-how, and the dust bowl farmer playing the pins in a ramshackle country store in Kansas have created!

Since any TV set is a good game board, Pong was introduced not only as a quarter-eating game for public locations, but also as a computer game to be taken home and played on your own TV set.

The idea of the home computer (often disguised as a video game system) has become an accepted consumer item along with video tape recorders and cable TV.

And so we arrive at the current moment. It’s sort of like what happened to records in the 50’s and 60’s. The better they got the record player working, the more involved we got with the records we played. They’ve got the video computer working just fine, and all the experimentation and development of the 1970’s has led us into the 80’s with a real focus on the game programs. In the 10 years since “Pong” was introduced, the hardware has been put in place, and the creative process has shifted to the potential of the games themselves—the software that is written to give the computers a life of their own.

Recently a large Madison Avenue advertising agency released the distressing news that their yearly survey of young TV viewers showed that they were watching about a half hour less television every day than they were last year.

What these ad men fail to realize, is that many young people are still watching the TV screen, but they’re on a different wave length.

The TV set has many potentials other than passing out the garbage dished up by * the established TV broadcasters. One potential is paying for programs rather than having to watch commercials. Another is as a home computer screen. Another, as a display device for rented video tapes.

And, perhaps best of all, the TV screen is where you go when you want to play video games. It lights up in blazing computer colors, and as you man the controls to take on the invaders, it gives you a sense of participation that no broadcast TV can currently offer.