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Home Computer Skill Levels

There are eight skill levels of Pac-Man play on the Atari Pac-Man cart. Most of the time number 8 is the one to play and try to score off of, but from time to time I’ll run through the other levels, and even though some of them are easier, I’ll get snagged up as likely as not.

September 2, 1982

The CREEM Archive presents the magazine as originally created. Digital text has been scanned from its original print format and may contain formatting quirks and inconsistencies.

Home Computer Skill Levels

-Match Player To Game-

There are eight skill levels of Pac-Man play on the Atari Pac-Man cart. Most of the time number 8 is the one to play and try to score off of, but from time to time I’ll run through the other levels, and even though some of them are easier, I’ll get snagged up as likely as not.

If you’re playing a particular game for the first time, like Pac-Man, you should start at the first skill level to get a feel for the pme and what the rules are about. But lon’t linger on that level for more than a ouple of games—select other levels and rythem, too. You’ll find that some game evels appeal to you more than others.

"Get a half hour of fresh air once every three days."

It seems that any particular game, irogrammed in any particular way, is still a hallenge, no matter how its difficulty of ilay has been judged.

This is due, no doubt, to the fact that a omputer is controlling the play—so there ire going to be all sorts of moves lappening, whether you’ve selected game , 3, 6, 8, or any in between.

Various programs of the same game are ine of the things that make the home ame cart exciting in its own right. With a lame cart the player has play options— hink of them as skill levels if you want. But hese program variations are more than evels. they’re like entertaining changes of lace from the basic game as you may have ilayed it in the arcade, and they require lew applications of the basic game logic. The wise player takes nothing for iranted when playing game variations on he home game cart. In the Pac-Man cart here are games where Pac seems to float lowly through the maze, and games rhere he races so fast he seems to ounce off the maze walls and corners, 'ou might think the slow moving Pac is asier to control, but the funny thing is lere are moments in that particular game rogram when Pac’s actions are deceiving nd the player is warned to stay alert for anger to Pac.

No matter how you ‘rate’ yourself as a layer, video game carts like Pac-Man will rovide you with a comfortable level of lay action and the promise of shifts in that ction as you range over games from 1 to